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Breeze

Team Size: 1 (Solo Project)

My Role(s): Designer, 2D Artist, Programmer

Duration: 2 Months

Released: April 2016

Engine: Game Maker: Studio

Platform(s): iOS, Android

Breeze is a minimalistic arcade game that I developed and self-published for iOS devices in 2014 as a premium application, and later released in an updated, ad-supported form for Android devices in 2015.

Players guide a kite through a series of randomly generated rings, building combos to gain points and extend their time limit in order to survive as long as possible and achieve the highest score they can. The game features a unique and intuitive one-touch control scheme that allows for precise, experiential controls that anyone can use.

Breeze can be downloaded here.

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