top of page

Respire

Team Size: 5 (Yarn Spinner)

My Role(s): 3D Artist, UI Artist, Co-Writer

Duration: 48 Hours

Engine: Unreal Engine

Platform(s): PC

Developed in under 48 hours as part of the Global Game Jam 2015, Respire is an experimental video game in which players assume the role of a stranded astronaut attempting to stabilise the oxygen levels of their space craft. The game aims to subvert expectations by presenting players with a truly hopeless situation in which their actions are ultimately meaningless - a response to the Global Game Jam's theme of 'What Do We Do Now?'

Within a team of five, I performed the roles of 3D and UI artist, while also contributing to the game's programming and scenario writing.

bottom of page