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grOw

Team Size: 1 (Solo Project)

My Role(s): Designer, 2D Artist, Programmer

Duration: 48 Hours

Engine: Game Maker: Studio

Platform(s): PC

How far can you grow? Combining Ludum Dare 34's two themes of 'growing' and 'two button controls', grOw tasks players with guiding a monstrous plant through a variety of obstacles, collecting orbs of water along the way to sustain its growth. grOw was created within 48 hours as part of the Ludum Dare 34 Game Jam, though I am currently working on an expanded version for release on mobile devices. The game received positive feedback, placing 102nd of nearly 3000 games entered in the jam.

A prototype of grOw can be downloaded here.

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